The Level Design Process - Project Fox Devlog - 5/26/24
Project Fox Demos » Devlog
I'll probably start doing more regular, smaller devlogs, like this one.
Anyways, here's a sneak peak of the level design process.
First, I think of a general theme for the level, such as a forest, factory, mountains, or cave.
Then I think of gimmicks and enemies, such as conveyor belts and security cameras for the factory, or falling crystals and bottomless pits for the caves.
I then start the actual level designing, which I mostly do on paper, usually at school. After sketching out the layout, start putting it into the game.
Anyways, have a funny wip image.
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